Dungeon Siege 1: Mod ReadMe
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Mod Title: U6 Project M5
Author(s): Team Archon, Project Britannia, Team Lazarus. See full credits below.

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Open Source License for Code
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All code contained in britannia_logic.dsres and u6p_logic.dsres is considered open source and may be used in other work, provided the original author(s) is given credit and any modifications adhere to the GNU General Public License. (Link below.)

http://www.gnu.org/copyleft/gpl.html

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Mod Information
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Mod Version Number: M5
Release Date: 2008-07-22
Mod Size (approx.): 450MB
Contact Information (email / forum address...): http://www.u6project.com
Web Site (for the mod, and/or author...): http://www.u6project.com

Installation Instructions:
Windows Users: Run setup.exe. This will install the required tanks and shortcuts.
Mac Users: Place the provided .dsres and .dsmap files into the Dungeon Siege resources directory.

Uninstall Instructions:
Windows Users: Run "Uninstall Ultima 6 Project" from Start->Programs->Ultima 6 Project.
Mac Users: Delete the britannia_*.dsres, u6p_*.dsres, and u6p_map.dsmap files from the Dungeon Siege resources directory.

Requirements / Compatibility
Dungeon Siege Version: Dungeon Siege 1.11 or Dungeon Siege 1 that shipped with Dungeon Siege:Legends of Aranna
Other requirements (other mods, expansion packs...): None
Windows only: No
Known Bugs:

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Mod Details
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Single Player: Yes
Multi-Player: No
Difficulty Settings: Yes ( Using the difficulty slider in the options screen will adjust monster strength )
New Graphics: Yes
New Sounds / Music: Yes
New Weapons: Yes
New Armor: Yes
New Spells: Yes
New Misc. Items (Rings, Amulets...): Yes
New Character(s): Yes
New Enemy Type(s): Yes
Modified Experience / Attribute System: Yes
Modified Loot Drops: Yes
Modified GUI: Yes
Modified / Custom Map: Yes
Modified Other: See http://www.projectbritannia.com/wiki/index.php?n=ProjectPlan.ProjectBritanniaProjectPlan
Modding Tools Used: DSTK, Custom tools to be found at http://www.projectbritannia.com

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Credits
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*** Team Archon Credits ***
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Team Archon
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Matt "Sliding Dragon" Hutaff : Founder, Plot/Design Support, Website
Jesse "Zephyr" Strachman : Coding, Design, Tools, Custom Nodes, Direction
Shaddock "Frilly Wumpus" Heath : Coding, Design, Tools, World Building, Direction
Eric "Riptzen" : World Building
Deborah "WyrdWeb" : Co-Producer, Content Manager, Conversation Editor, QA Testing, Template Coding, 2D Art, WorldBuilding
Niko "Ged" Makela : 3D Animated Models
Randy "Nicodemus" : QA Testing, World Building
"Aletys" : QA Testing, Press Release, World Building
Steven Keys : Music
Helen "Destiny Hikari" Trevillion (http://faefly-records.co.uk/helentrevillion/) : Music
Gregor "Ozzy" Klajnsek : Journal API
Alex Gonzales (alexgonzales.com): Portrait Artist
"Broadsword" : Conversation Editor
"Alfie" : QA Testing
"Cassie" : QA Testing
"Corwin" : QA Testing

Archon Past/Occasional Contributors
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Aaron "Baalzamon" Taylor : Pre-rendered cutscene for the opening
Brad "Opera Dragon" Venable : Sound
Shafali Anand : Portraits, GUI Artwork
Helmut "Wendelin" : Portrait Artwork
Julio Vanzeler : Portrait Artwork
Daniel "Danny the Dog" Mafra : Portrait art (Britain, Cove)
Aaron "Xmen90s" Anderson : Coding - Teleportation, Alignment, Combat, Shrines
Episthene : Coding, Design
Martin "Rowindor" Kale : Coding
Stephanie Legault : Siege Tools Documentation, Scheduling Concept
Xenerkes : Conversation and head-shot extraction
Gil "Gileathane Dragon" : Website article, Conversation Editor, QA Testing
Pandelis "thedreamless_" : World Building
Rowan "Arkaeyn" Kaiser : Conversation Development
Tinuviel : Conversation Development
J-MK : Conversation Development
Elegiac Dragon : Concept artwork
Andy "Android" Twidle : World Building
Paul "Quentico" De La Franier : World Building, QA Testing

Additional Contributors:
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Ian Cameron, (http://efiddler.com/) : Violin and Mandolin; Provided musical riffs, music shorts, and instrument samples.

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*** Project Britannia Credits ***
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Project Britannia
http://www.projectbritannia.com
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A collaborative venture between members of Team Archon and Team Lazarus. All contents of Project Britannia are shared between Team Archon and Team Lazarus as well as being released to the community as a core system for other worlds to be built with.

Team Archon
http://www.u6project.com
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Shaddock "Frilly Wumpus" Heath : Coding, Design, World Building, Direction
Jesse "Zephyr" Strachman : Coding, Design, Custom Nodes, Direction, Project Britannia Website
Martin "Rowindor" Kale : Art, Coding
Aaron "Xmen90s" Anderson : Coding - Teleportation, Alignment, Combat, Shrines
Episthene : Coding, Design
Exotronium650 : SFX Coding
Deborah "WyrdWeb" : QA Testing, Template Coding, 2D Art
Matt "Sliding Dragon" Hutaff : Support

Team Lazarus
http://www.u5lazarus.com
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Ian "Tiberius" Frazier - Coding, Design, Nodes, Art, Direction
Scott "Claymore" Tengelin - World Building, Scripting, Sound Design
Rob "Beezel" Groner - Coding - Skill System, Lorebook Interface
Gregor "Ozzy" Klajnsek - Coding - Sleep/Camping System
Matt "MasterMinoC" Regnier - SFX Coding, Weapon/Armor/Object Art, Custom Nodes
Nate "Vapulus" Taylor - Monster Modeling/Texturing/Animation, Ambient Creatures
Aaron "Aegis" Martone - GUI Art

Other Credits:
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Xaa - Carryable torch ideas
Witness - Listen.skrit debug component, Unconsciousness code that was used as a basis for the sleep effects

Omniscient Collosus, Bozendoka, Cheerful Dragon
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Their research into different ways of making melee items into ranged items helped to overcome some of the hurdles in implementing throwing axes, sling, boomerang, and flasks of oil.


Gas Powered Games
http://www.gaspowered.com
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Initial Skrit and Gas code for Dungeon Siege that was used to learn from and extend without which this level of modding would not even remotely be possible. A very heartfelt thank you for the vision to create such an amazing and extensible platform.

Origin Systems
http://en.wikipedia.org/wiki/Origin_Systems
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Ultima Series which was the basis for most of the modifications here. A big thank you for creating a world that has ignited our imagination and has kept us inspired all these years.

Haxima
http://www.haxima.org
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Inspiration for the 'Slime Potion' which was seen in one of the Haxima commit logs and thought it was a cool idea to see if it was even possible in Project Britannia.

Other Credits
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The musical notes textures were created from the MusiSync font found at: http://www.icogitate.com/~ergosum/fonts/music-fonts2.htm

Thanks to Matthew "Kahenraz" D'Onofrio & Mark “Illomen” Nelson for the horse mesh and animations.



Special Thanks
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Stephanie Legault, for providing the conversion tool to make it possible to document Skrit

Waylon Winn, for helping with 3d modeling of gargoyles

Jon Caruana, for giving us access to Team Elemental's art assets (from which the gargoyle models were derived)

Paul Gilbert, developer of the editor u6edit

* Permissions (pertains to non-profit usage only):
_X_ Permission is given to use this mod's content, as long as credit is given to the author(s).
__ Contact the author(s) for permission before using any content included in this mod.
__ No permission to use this mod's content is given by the author(s).

* Copyright:
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All title and intellectual property rights to the content of this mod are the property of the respective content owner and may be protected by applicable copyright or other intellectual property laws and treaties.

Gas Powered Games and Dungeon Siege® are the exclusive trademarks of Gas Powered Games Corp. Ultima® is property of Electronic Arts. The Ultima 6 Project is not affiliated with EA nor Gas Powered Games.

* Disclaimer:
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The author(s) of this mod accepts no responsibility for damage to data, or physical damage to hardware, caused by the appropriate or inappropriate use of this mod. Use this mod at your own risk.

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Story / Further Instructions / Description:
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The Ultima 6 Project was formed in 2001 by Sliding Dragon to develop a remake of Origin's Ultima VI: The False Prophet with newer graphics and a more immersive engine. Soon assembled under the banner Archon, the team members, who hail from all over the globe, have set about recreating the world of Britannia, adding an enhanced storyline to bolster intraseries continuity and building on the Ultima legacy in a way that will please fans new and old.